Various assets created for WH2
Skaven burrows - Particularly enjoyed using Knald to extract the cavity map, inverting into the specular to create water channels in the mud.
I kit-bashed some existing assets and texture elements to make some of these. The team had made some lovely rocks and textures already for me to expand on.
My job was to visualise the look of environments for the Skaven race as a whole, from the ground up.