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Two Point Hospital - Meta-Map - Exploratory renders

Daniel Oxford made some lovely Maya renders of an early version of the Meta-Map I built for TPH to help explore lighting methods.

The simple, toy-like/miniature quality worked best.

I'd love to do some more of the finished version, trying to maximize tactile quality. This might help inform an approach for the next title.

Maya render of in-game assets

Maya render of in-game assets

Lighting experiments

Lighting experiments

Lighting experiments

Lighting experiments