Moments in time from an incredible game that never was.
As Principal Environment Artist, I helped construct the visual tone for all in-game environments.
Principal Artist - David Oxford
Level Design - Charlie Edwards, Chris Cook, Adam Stone
Environment Team - Mark Rendle, David Oxford, Andrew Bushell, Alex Jerjomin, Ben Merrick, Rachel Noy, Danny Whitehouse, Corentin Sibret, Javier Franco Lineros.